Who makes consequential choices?
Individuals, firms, states, algorithms?
The relevant player is any actor whose choice can alter outcomes.
Side 22
A study of decisions whose outcomes depend on other decision-makers. Game theory makes strategic interdependence explicit: players anticipate one another, information is uneven and commitments can change the game itself.
A game is defined by who acts, what they can do, what each outcome is worth and what each player knows when choosing.
Individuals, firms, states, algorithms?
The relevant player is any actor whose choice can alter outcomes.
Action or contingent plan?
A strategy can specify what to do after every possible information state.
Money, survival, status, risk?
Payoffs encode preferences, not necessarily cash.
Perfect, imperfect, private?
Information structure often changes the strategic solution more than the physical action set.
Who moves first?
Being able to observe, commit or react can transform incentives.
It does not mean fair, efficient or desirable. It means each player’s strategy is a best response to what others are doing, under the model.
A strategy dominates when it yields at least as good an outcome across all relevant opponent choices.
Strategic reasoning often begins by asking how each player would respond to every possible opponent move.
Each player’s chosen strategy is a best response to the others’ choices.
When predictability can be exploited, equilibrium may require choosing actions probabilistically.
In sequential games, an equilibrium should specify rational continuation behavior after every relevant history.
Efficiency and equilibrium are different concepts and need not coincide.
A stable strategic outcome can be collectively wasteful, unequal or fragile.
The labels are useful because similar incentive structures reappear in very different domains.
| Game | Strategic tension | Key question | Typical lesson |
|---|---|---|---|
| Prisoner’s dilemma | Private incentive vs joint welfare | Can cooperation be sustained? | Individually rational choices can produce a worse joint outcome. |
| Coordination | Several compatible equilibria | Which convention wins? | Expectations and focal points matter. |
| Chicken | Each wants the other to yield | Whose commitment is credible? | Commitment can create leverage while increasing risk. |
| Battle of the Sexes | Coordination + distribution conflict | How is the preferred equilibrium selected? | Agreement on coordination need not imply agreement on outcome. |
| Stag hunt | Safe individual option vs high-payoff cooperation | Can players trust one another? | Risk dominance can compete with payoff dominance. |
| Matching pennies | Pure conflict | How can predictability be avoided? | Randomization can be strategically necessary. |
Repeated interaction allows reputation, reciprocity and punishment to support behavior that would not survive in a one-shot game.
Cooperation is easier when players expect to interact again and value future payoffs sufficiently.
Strategies can reward cooperation and punish defection, linking current behavior to later consequences.
Observed history can change what others expect and therefore how they behave toward the player.
Noise and mistakes can make unforgiving punishment strategies collapse into permanent conflict.
The ability to leave, switch partners or exclude defectors changes the strategic environment.
When players know different things, actions can reveal information intentionally or unintentionally.
A signal is informative when different types have different costs or incentives to send it.
A less-informed actor can offer a menu that induces others to reveal private information through selection.
Strategic misrepresentation can be profitable when opponents cannot directly observe the true state.
Messages can still convey information when sender and receiver incentives are sufficiently aligned.
Coordination can depend not only on facts but on recursively shared awareness of those facts.
Players choose strategies based on beliefs about private characteristics or information held by others.
Mechanism design reverses the usual question: instead of asking what players will do under fixed rules, ask which rules produce desirable outcomes given strategic behavior.
Define what the mechanism is trying to achieve: allocation, revenue, truth-telling, participation or efficiency.
Identify what participants know that the designer does not.
Specify what participants can report, bid, choose or reveal.
Define how reported information is translated into outcomes.
Ask whether truthful or intended behavior is actually optimal for participants.
Participants must prefer joining the mechanism to their outside option.